Saturday, November 15, 2008

Still Nilein'

It's rare that a browser game captures my complete attention for more than a few days. It's even rarer when it so completely grabs onto so many others in the forum.

As we all delve a little deeper into the game Nile Online starts to open up and you can see how challenging and fun it truly is. The market in the game is brilliantly done, keeping many different economies active, with a difference in price and availability of goods as you move around the world. The availability of items becomes strategy as you form alliances and try to plan your next move.

Another neat thing about playing, especially right now, is that this is a work in progress and it shows. I think this is a very positive way to play a game. Sometimes things don't work right, there are items in the game that have no context yet, and there is much that doesn't make sense. What's so great about that? The developers over at Tilted Mill Entertainment are working on this stuff right before your very eyes.

Features are coming into play every day that change the game in subtle and more user friendly ways. These guys are taking feedback from their forums and implementing it on a daily basis.

This game is a lot of fun. If you aren't playing yet, you should be. Don't forget to join us in the forum and let us know where you are!

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Saturday, November 8, 2008

Slaves have never been so much fun

Ok, so maybe Travian isn't for you. How about giving Nile Online a try?

Currently in beta testing, Nile online attempts to remove some of the tedious troop building in Travian and instead focuses on a rich user run economy. This is a resource gathering game at heart, but there are enough neat twists to keep you interested.

This is not a game that you sit down and play over the course of an afternoon. It's one of the new brand of perpetual browser games where resources keep piling up in your city even when you aren't playing.


Basically everyone starts out with a small plot of land on the Nile. You then send people to work in one of the three basic resource areas (wheat, reeds, and clay) and a special resource area which is unique to your area of the world (gold, emeralds, leather, etc.). As you gather these resources and expand your town you'll eventually have to visit the open market for certain items. This is where the game is currently lacking, but where the broad goals of a user created and controlled economy really come into play. Unfortunately it's going to be a while before this area of the game picks up, but it's definitely worth getting in on the ground floor.

You can sign up for a free beta account at the website. Feel free to seek out my village "Fun Happy Land Smile" in the nome of Osirisduat.

EDIT: Don't for get to stop into the forums thread and let us know where your town is!

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